![the witcher 2 little sisters the witcher 2 little sisters](https://www.deckedoutgaming.com/assets/full/MTG-KHM-0286.jpg)
Pamphlet: A representation of one of the in-game items.Ī truly epic, intense, emotionally charged adventure with non-linear game narration. Game Manual: A rulebook and interface explanation to help you get started. Game Guide: The Witcher 2 strategy guide for both novice and experienced role-playing fans. Soundtrack: Audio files with in-game music. Making-of: All the cinematic materials related to game - trailers, developer diaries, gameplay footage, interviews and making-of exclusive video. Up for preorder today on steam with 10% off
![the witcher 2 little sisters the witcher 2 little sisters](https://staticdelivery.nexusmods.com/images/952/36330990-1523746869.png)
A captivating story, dynamic combat system, beautiful graphics, and everything else that made the original Witcher such a great game are now executed in a much more advanced and sophisticated way. A new, modern game engine, responsible both for beautiful visuals and sophisticated game mechanics puts players in the most lively and believable world ever created in an RPG game. In addition to an epic story, the game features an original, brutal combat system that uniquely combines tactical elements with dynamic action. Whatever the outcome on the beach, the quest concludes there.The second installment in the RPG saga about the Witcher, Geralt of Rivia, features a thoroughly engrossing, mature storyline defining new standards for thought-provoking, non-linear game narration. Otherwise, you can turn Mavrick over to the specters and then you'll have to battle them but will not be properly rewarded for your efforts.
![the witcher 2 little sisters the witcher 2 little sisters](https://i.ytimg.com/vi/wmOKDUjf6vc/maxresdefault.jpg)
Battle the wraiths as a result of your decision and kill them to learn the truth of the matter. Encourage him to not listen to the specters, instead. Don't even suggest for a second that he might truly be guilty. If you want to finish the quest in the most satisfactory manner, side with Mavrick over the specters. There, you will be confronted again by the specters. You'll meet up with Mavrick, as promised, and the two of you should proceed to the beach. Then resume your journey toward the beach. Dally in the canyon and let the sun set as midnight approaches. Use your meditation ability to advance to dusk, then head toward the hut overlooking the beach. He'll agree to meet you at the beach an hour ahead of midnight. Then explain that you need his help to drive off the specters. Instead, tell him that you went to the hut and saw something in the cellar. If you want to do things properly, don't tell him that ghosts blame him for their deaths. You have the opportunity to convince him to revisit the beach, though how you do it is up to you and will directly impact the quest's progression. It's a fantastic story, to be sure, but is it true? Head back to Kaedwani and meet with Maverick again. The ghosts indicate that Mavrick is responsible for their deaths. You'll have two opportunities throughout your interaction with the ghosts to kill them, so be sure that you take a cautious approach both times. Go with the latter option instead if you want to see this little side tale through to its conclusion. They have a story to tell, or you can battle them to end the side quest prematurely. When it does, you'll meet with spirits on the beach. Therefore, you should meditate so that midnight rolls around. If you look around, you won't find anything in the daylight. Head down to the beach, where indicators should be appearing on your map. You can tend to that side quest momentarily, but first there are matters of more concern here in the vicinity of the cabin. (LEFT) 'You can find the specters on the shoreline only by the dark of night.' (RIGHT) 'Battle to defend Mavrick if you want to find the truth behind what the specters say.' Head into that room and find notes on a table, which activates the From a Bygone Era side quest. When you light the candles in that order, a secret chamber will open. Finally, light the candle that is on a stand that was positioned just to your right as you entered. Start with the one on the far wall, then the one that was straight ahead of you (along the left wall) as you entered. You can light them with your magic, but be careful that you do so in a certain order or you'll be attacked. In the cellar, there are three candles on stands. Smash them, as directed by the on-screen prompt, and you'll reveal a trap door. There doesn't appear to be much of interest, but you can head around the side of the cabin to find some barrels gathered there. You'll pass through the special forces camp, down a grass-lined trail and along the canyon before climbing to high ground and finding the shack on a ledge overlooking a beach area. It's actually a bit of a hike, but the map indicator will guide you on your way. You should head to the cliff that Liva mentioned.